multiplayer. how does IsNetRelevantFor function work??

I know this is from almost a decade ago, did you have to add anything to the .h file?

I’m using a blueprint project but created a new C++ class based on the character class.

I’ve added the above code, modified the check that I need for my game but get a

"‘IsNetRelevantFor’: member function not declared in ‘ACharacter_IsNetRelevantOvr’ error.

What am I missing?