Multiplayer Health Bar Replication Issue

Thank you. Now a log full of this. I’ll dig a bit.

Blueprint Runtime Error: "Accessed None trying to read property BP_UW_Health". Node: BP UW Update Health Graph: EventGraph Function: Execute Ubergraph Lander Six DOF Blueprint: Lander_SixDOF

Seems like I’m making a simple mistake. Server and clients do report proper damage values in the BP_UW_Health progress bar blueprint.