Multiplayer,Game Instance,PlayerState,Game Mode

thank you, yes I’ve assigned the player state to game mode
but the cast fails on the clients only not the server
that happens when I cast to the (Game Mode, player state & player controller) from the (player character)

So my question is: when I release the game & players start playing it in multiplayer will the cast fails again or it’s going to work?

because there are some (game events, functions & data) that I need to cast to (Game Mode, player state & player controller) from the (player character, other widgets & actors) to get it to work or to get any data from it, for the gameplay & stuff like that.