Multiplayer; find when everyone is ready?

Ok - might be so; it is an early “blocking out” phase and I am still sketching out the particulars, but what blows my mind is that the “Player Array” which is an array of ‘Player State Object References’ available in the gameState cannot be cast to “Player State Object References” in the gameState… it is very counter-intuitive.

I try to do the exact thing I have in my original post in the gameState, but it does not grokk that.