**New MCE version released!
Patch note MCE 1.1** General Update
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MCE is in 1.1! (must-watch tutorial video)
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Added 4.20 version of MCE to Itch.io and Unreal Marketplace
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MCE is now using the built-in Unreal feature “Gameplay Tags” (must-watch tutorial video)
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Example Content has been cleaned up (fonts unified and removed, example map reworked, notification & feedback improved)
Skills
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Beam feature has been updated to be friendlier to use (video tutorial incoming soon!)
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Active Skills now have a variable called “CanBePressed” which turns on or off the fact that you can cast it. You can set it in the skill default variable or in SetActiveSkillMetrics
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“LookingForTargets” and “Targets” variables’ and parameters’ name have been renamed to “TargetQuery” and “TargetQueries” for better recognition
Combat
- CombatManager now have a variable called “ShowStatusText” which turns on or off the floating status text spawning when applying a status
Projectiles
- When spawning projectiles from Skills or when setting up the metrics in their construction script you can now specify a Muzzle FX which spawns in the same orientation and location than the projectile
Modifier
- “TargetAround” variables’ and parameters’ name have been renamed to “NearbyTargets” for better recognition
Bug Fixed
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Client no longer had interaction response from skill pickups
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Specifying no charge FX would make charged skill not work
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Beam were passing through blocking collision
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Chat manager failed to properly name players on initialization
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Aura failed to display properly on client
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Aura failed to properly update targets’ team and apply its effects accordingly
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Aura failed to update properly on weird enter / exit behaviors
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Example enemies were passing through the ground on death