Multiplayer Combat Editor

**New MCE version released!

Patch note MCE 1.1** General Update

  • MCE is in 1.1! (must-watch tutorial video)

  • Added 4.20 version of MCE to Itch.io and Unreal Marketplace

  • MCE is now using the built-in Unreal feature “Gameplay Tags” (must-watch tutorial video)

  • Example Content has been cleaned up (fonts unified and removed, example map reworked, notification & feedback improved)

​ Skills

  • Beam feature has been updated to be friendlier to use (video tutorial incoming soon!)

  • Active Skills now have a variable called “CanBePressed” which turns on or off the fact that you can cast it. You can set it in the skill default variable or in SetActiveSkillMetrics

  • “LookingForTargets” and “Targets” variables’ and parameters’ name have been renamed to “TargetQuery” and “TargetQueries” for better recognition

​ Combat

  • CombatManager now have a variable called “ShowStatusText” which turns on or off the floating status text spawning when applying a status

​ Projectiles

  • When spawning projectiles from Skills or when setting up the metrics in their construction script you can now specify a Muzzle FX which spawns in the same orientation and location than the projectile

​ Modifier

  • “TargetAround” variables’ and parameters’ name have been renamed to “NearbyTargets” for better recognition

​ Bug Fixed

  • Client no longer had interaction response from skill pickups

  • Specifying no charge FX would make charged skill not work

  • Beam were passing through blocking collision

  • Chat manager failed to properly name players on initialization

  • Aura failed to display properly on client

  • Aura failed to properly update targets’ team and apply its effects accordingly

  • Aura failed to update properly on weird enter / exit behaviors

  • Example enemies were passing through the ground on death