I’m not sure if this video helps diagnose the problem or not, but I’ve moved to Casting to the Player Controller and getting the Rotation variable that I want to use to set the Relative Rotation of the Player Character’s Mesh. The same issue occurs that I mention in my Edit above.
I’ve tried to break down what you said in your original post but I get caught up around the tricky part.
Also, what does Calling mean? Is that the same as Casting?
Thank you,
-Metric