Hey big update here since the forums were down for so many days
After my last video I had a big problem and lost three days of work. I did several newbies mistakes in a row that caused the project to get corrupted. Hopefully I do make backups everyday but tracking the problem down took me a long time. Hopefully everything is back to normal (or almost) now.
I bought few assets on the marketplace because they were on sales and I needed assets to replace some of the copyrighted content I’m using in the project. I won’t be replacing them just yet but if one day I’ll need to, I’ll be prepared for that. I’ve also purchased the shield and sword pack because weapons are a great deal in diablo-like / hack and slash / a-rpg games (I definitely need to define the genre once and for all and maybe why not, to find a name for that prototype).
Anyway here are the things I’ve purchased, some free advertising for them:
Medieval swords
Medieval shield
Magic FX’s
RPG Sounds
RPG HUD
Elijah (the environment artist helping me out) imported several things in the project and I guess we’re starting to do some nice things together.
These days I’ve been working on refactoring the damage, aggro and fog of war systems that were all closely connected to each other. I’m quite happy with the results even if I still need to polish some stuff most of the systems are done.
Here is a video showcasing the whole stuff:
The next thing on the road is to refactor my item system to open the path for several other systems like different sized item, a stash to store items, vendor NPC’s and item comparison. It will be a hard task but it is one of the last big thing on my list. I’m getting closer and closer!
Hope you guys like it
PS: I’m thinking about “Sacred Swords” regarding the name of the game, but nothing is decided yet…