Thank you!
I’m working on improving my minimap into a real “action-rpg” minimap displaying real-time movements.
Previously it was more of a “dungeon crawler / roguelike” minimap with only the dungeon tile you’re in being displayed.
Here is my first result, I’m very happy about it and I think it might be easy to do the rest now.
The “rest” will probably be composed of:
*- rotate the player’s minimap icon as the player rotates
- make it work for every dungeon orientations
- import assets to remove this ugly white square
- hide the big red icons that display unused tiles of the dungeon on the minimap (I needed them to see what was going on :p)*
- remove the “boarder” between the tiles in the minimap
- make a small top corner minimap
- display NPC’s / Chest / Shrines / Dungeon End
- display walls & rooms