Thanks for your reply! Yes already did some research if other engines have this feature and also found the hero engine. The use-case that you describe sounds really good. It is hard for me to imagine such use-cases, since I have never worked at a game studio. I would love to know the workflow that designers have in a game studio (with or without UE4), so I could understand how this could be implemented in the workflow and have a better understanding what is required to make this usable.
If others have use-cases: I would love to know all about it!
Wow, that is really awesome and no doubt useful. I would definitely like to try it in the future even it’s not necessary for our current project. Keep it up!
I really need to add that i was very hyped about working in ue4 and had already studied most of the features used in ue4 before finding a team to work with(never went to college for this). I was very sad to find that working on a team is tedious and boring simply because a feature like this doesn’t even exist. I flat out stopped game dev entirely. Honestly i expected this feature to be common place since it’s already used (somewhat) in both garry’s mod and the forge editor in a lot of halo games. that forge editor was the very thing that got me excited in learning game dev. I’m begging you get this built. you’ll earn “at least” 50$ from me and a ton of respect.
also as a tip try the forge editor in halo “3”(not that other ****. lol). It was clunky but the glorious thing about it was it’s ability to merge friends, physics, ideas, and real time simulation all in one.
i can’t be the only one that’s begging for this feature to be brought into UE4. Besides game dev should be fun and full of laffs. I’d guess that a small team of 10 people with this feature would out preform a team of 100 doing things the old fashioned way.
Thanks for your reply! I do my best to give you this feature I also take a look at the halo editor. Also wanted to note that I am not doing this to earn money (would be a nice addition) I rather just use this to get an internship or even a job. Time tell
Well I believe this is gonna make your résumé look pretty good for a first job search. Very good idea you can probably count me in too once you decide to release it. I’ll be following this thread. Very good job already !
I would say absolutely 100% put a price on this, even if it’s low. This is an absolute win, you ** make a profit on this and you deserve it. I am more than willing to pay for this.
Sorry for not updating for a while. I am currently trying to find out how unreal handles general Serializing objects. This is my first UE4 project, so I am not that familiar with it yet. Maybe you guys can help me out?
I recently used the editor and noticed that assets are imported directly. I was wondering if linking the content folder with something like dropbox/google docs (and the others of the team would do this as well) would fix this problem ? But initially this plugin is about creating levels together (with already created assets) and then I look into other stuff, but suggestions are welcome!
That is definitely out of the scope of the project.
Added blueprint support. Really important for making games!
See what others are selecting by a simple red material. I update this later for better visuals.
Moving actors update real-time (every 0.2 seconds, I probably make the tick faster!)
Child attach to Parent support
update today about what I be working on next. It probably be something like synchronizing all existing actors in the map on start (for client and host) and logging the messages for when you disconnect. Requests are welcome!