Multicasting not working for Gameplay Abilities

Thank you!
The answer to why I was using multicast was because I am very new to Unreal engine and programming in general and all the tutorials I followed used it. I am sorry I didn’t say in my initial message if it was AI or another client and how I was doing with giving the ability. To answer those questions I want this to be a client and the ability is granted by pressing the button in a UI and not by pressing E. The UI sends a Blueprint interface with the data of which ability it is and runs the code on the left in the picture iIfirst sent. I have started to fix the problem whit that only the server can spawn connected and replicated objects (thanks a lot I didn’t know that) but I have run into the problem that I don’t know how to make the server spawn the actor in on the client’s place, I searched around but couldn’t find how. Thanks a lot for the help so far!