each component counts as a hit. so each actor has multiple hits
all you need is AddUnique though, you dont need to check if it contains or remove on loop.
or you could make a custom trace/object channel that only hits the desired component
each component counts as a hit. so each actor has multiple hits
all you need is AddUnique though, you dont need to check if it contains or remove on loop.
or you could make a custom trace/object channel that only hits the desired component