Multi Sphere Trace For Objects node creates two trace spheres instead of one

Hey everyone! I’ve been having some issues with the Multi Sphere Trace For Objects node in blueprint. I’m trying to make a grenade that gets an impulse applied to it to be “thrown” out to wherever the player is looking at. However, the Node creates two different sphere traces, which act like their own separate objects instead of just one.

Nothing I do seems to work to make only one trace happen. All I’ve found out is that the 2nd unwanted trace seems to not take the player’s Y rotation (or simply, how high they’re looking up) into account when being projected.

Here’s some images of the code being used for the grenade here, as well as a video showing off what is happening.






Video link
^
|