Multi-line properties and shift+enter

For a while in 4.5, all FText/FString properties were mistakenly defaulted to multi-line rather than single-line.

If you want a multi-line property in 4.6, you’ll have to add the following meta-data to it:

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Equipment", meta = (MultiLine="true"))
FText GameplayDiscription;
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