Multi-floor elevator problem using variable-controlled timeline

Hey @ExopackVFX!

Looking at your Elevator Moves function, I’m seeing:

Timeline Float Value * New Floor = Set New Location Z.

If you move to the 6th floor and then to 2nd… The timeline does not reset its time after use once, so after that it uses the old value, meaning the end if that ran the timeline to the end. For that you need PlayFromStart, not Play, and never use reverse.

Really what we need to see here is your inner workings of your timeline. I could just suggest using Reverse instead of Reverse from End but without knowing your timeline I can’t say that.

Get that for us and I bet we can figure it out, if not redo the system quickly. :slight_smile: