Hello again!
As I continued working on the previous solution, I’ve bumped into some problematic issues with how the timeline behaves, namely that the timeline tends to “linger” for quite a while towards the end, which delays significantly all other events that need to trigger, such as the doors opening, and the messaging system, so I figured I’d start fresh with a different approach following your suggestions.
I managed to replicate and adapt your blueprint with my existing variables, but i’m not sure where the function OnRep plugs into. Does it go into the event tick? So far when calling the elevator, it returns false on the SrvMoveElevator first branch, to which i input the integer corresponding to the floor i want the elevator to move to.