Multi-floor elevator problem using variable-controlled timeline

You are an absolute rockstar!
I wasn’t even thinking of using the timeline as an alpha to lerp into the set transform for the elevator!

I literally just added two nodes, gutted my original timelines setup, and now this thing works like a charm, with the added bonus that now I don’t have to have an added check to stop players from triggering the control panel while the elevator is in motion, which is something i meant to work in next.

Thank you so much!!