[MP] SpawnActor : Transform values rounded on client

Hey Genova,

This is expected. The reasoning is because clients are just simulations, which means you won’t always get the exact values that you set to spawn the object. If you’re concerned about precision, I’d recommend trying to use whole values that you won’t have to worry about getting rounded.

Here’s a page I found with more information regarding this: https://wiki.beyondunreal.com/Everything_you_ever_wanted_to_know_about_replication_(but_were_afraid_to_ask)#Value_compression

Let me know if you have any further questions regarding this.

Have a great day