Moving to Unreal from Unity (Programming)

I mean if the switch is easy it makes sense, expose BP for the designers so the programmers can focus on the core of the game or other complex features. From a previous project I recall our programmer (different guy) mentioning that it was an initial decision with no option to change after, my guess is that he chose BP and had a few problems getting back to C++.

With regards to all points made by Bruno and franktech, you’re right in assume he is well liked, not only is he a good friend but he’s also incredibly talented, engine aside he has a talent for code. If everyone on the team suddenly switched he’d come over no problem, but I’d rather convince him to give it a try based on some great features for programmers that UE4 offers; something everyone here has helped with for sure.