I am working on a system that lets you spawn a certain object and move it to any place. It is also possible to pick an actor via Line trace and move it.
The actors I am talking about don’t have simulate physics enabled but collisions are.
Now, when I move the object and the line trace doen’t hit anything, everything is fine but when it does hit something the object I am moving ignores all collisions. You can see this happening in the gif below.
I already have the sweep tag se to true in the SetActorLocation node and I really don’t understand what is wrong. Also if I set simulate physics to true for the actor id doesn’t move, even if the staticmesh is the root, or better it moves but slightly, until it collides with something else I believe.
I am using a tick event and a gate node.
Here you can see the whole chunk of code Move Target Object posted by godril | blueprintUE | PasteBin For Unreal Engine 4 but you will probably find it really messy: I know, I started recently but I am willing to improve so if you have other suggestion regarding what I am trying to achieve I’d be happy to hear them.
Alright, that’s it… I really hope you have some suggestions for me.
Thank you all in advance, see ya!