Greetings! I am trying this, getting the print string but the Update of Set Actor Location seems to override second Set Actor Location that does not fire at all of course! How do we bybass ? Ty
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Are you intending to teleport AFTER the timeline completes? If so then you need the Finished pin. The Teleportation Timing pin is coming from an event track which is going to get called alongside the Update which is why one is overriding the other.
Not after, I plan to play the timeline on Pressed, to move slighty then teleport during, at 50% of the Duration, then doing something at the teleport location triggering the Stop pin of the timeline, after that I plan to On Release, reversing the whole logic! A bit complex for only one Timeline right ?