Hi ,
Sorry for not providing more info.
-
It occurs in a clean blank project with no additional content.
-
I make sure that my levels look like this. So basically main level and a sub level, with world composition enabled.
- Then I add 2 cubes to sub level, and drag them far apart so that i can see the bounding box of the level in World Composition window as such:
-
Then i simply select and move the level in the world composition window. That shifts the position of that level.
-
After this, Undo doesn’t undo the position shift that is applied.
-
Yes, current being sublevel or the persistent level doesn’t affect the outcome.