Moving maps in World Composition window doesn't register in undo stack

Hi ,

Sorry for not providing more info.

  • It occurs in a clean blank project with no additional content.

  • I make sure that my levels look like this. So basically main level and a sub level, with world composition enabled.

  • Then I add 2 cubes to sub level, and drag them far apart so that i can see the bounding box of the level in World Composition window as such:

  • Then i simply select and move the level in the world composition window. That shifts the position of that level.

  • After this, Undo doesn’t undo the position shift that is applied.

  • Yes, current being sublevel or the persistent level doesn’t affect the outcome.