That’s very strange. I think the action of moving it to the other level fixed up the shared references and allowed it to work properly. I’m glad you got it sorted. We’ll confirm that the tool is working correctly for a newly-created landscape.
Hey ,
I maybe found another little bug. It’s combined with Splines and different streaming levels. So if I assign my splines to the persistent level(which now contains the landscape and lightning objects etc.) than the Splines are getting moved, and doesn’t have the same positions like when they were in the same level before. Is it maybe a blueprint problem of the spline, or is it a general bug?
And the really weird thing about this is, it’s random. Sometimes the splines are located correcly to the landscapes, and sometimes they aren’t.
Or another problem is, when I look in the editor at my map than the splines are positioned like they should. But as soon I play than the splines are moved.
3 Screenshots:
Landscape with Splines in the editor itself:
https://imgur.com/MZI7Vok,lbwtv9Z,oYRA0fs#2
Landscape with Splines while simulating:
https://imgur.com/MZI7Vok,lbwtv9Z,oYRA0fs#0
Spline Blueprint setup:
https://imgur.com/MZI7Vok,lbwtv9Z,oYRA0fs#1
Screenshot of the moved Splines:
https://imgur.com/w9o5BZB
the Splines are assigned to the Persistent Level now, before they were assigned to World02. Also it looks like the Objects are just moving of the Splines, but the tangent points etc. are still on place.
best regards
So I am still getting this issue with non moving Landscape. Tried to import it through persistent level and through the World Composition level, for that Landscape.
I can move the Landscape when I just open the Landscape map. But once i open up my WorldComposition map the transition panel is just grayed out.