Moving camera just goes to my foot, no matter what values I put in


im sorry . ive returned.

the aiming relatively works. the problem is whenever you move. I hadnt tested it out while moving a lot, I had only tested it moving around a little platform. so the issue is this: whenever I aim after ive moved just a couple of feet, the camera will go up to the skies. just like before. if ive moved to the other side of the map, it’ll completely go haywire and be as far as it could be. if I move backwards over a ledge, even while not aiming, it will move the camera below the floor. Why cant this just work the way I want it to?!? ive put almost 25 hours into this one basic mechanic that tutorials will do in minutes. comes with the business I guess… @AntiGravity you got any advice here?

the ss is how I set the camera position. child actor is a child of the spring arm and not the camera, so it saves the default position of the camera.