Hey @SupportiveEntity ! This occurs both if my camera is attached to a moving vehicle and if I exit the camera and just move concurrently with another vehicle. It also occurs while testing in editor, only as long as I am piloting the camera of a moving vehicle and looking at another vehicle moving alongside it.
I tried your suggestions and they unfortunately did not work. Is this really a physics issue? Or does it possibly have something to do with only the camera? Because the takes and animations of the vehicles themselves are completely fine. And at 0:20 in the compilation I sent, the stutter occurred with a completely baked alembic file. The camera was only following the trajectory of the ball, but the ball still stuttered. But if I adjust the camera animation so it doesn’t completely follow the ball exactly, the stutter gets less apparent.