2022 and still having problems with moving folders in UE, now on 4.27 I can’t move the starter content to a new folder without completely breaking the project. Moving assets and deleting them does not work. Once you created a folder or an asset, its done, just live with it. You can’t destroy it. It’s better to have mountains of trash you never use in your project than losing it because you tried to organize it better.
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This is a ridiculous UI problem that has not been addressed for some reason. It’s causing bugs and wasting developers time. I’m guessing the way they are doing something else with assets is hampering them from correcting the issue (I’ll guess compiling). Visual studio doesn’t have any problems fixing references to classes when moving folders. It really shouldn’t be any different.
Seems like this would be easy and quick to do if the files all referenced a global reference table instead of having to access every file looking for references.
Is there some reason the Move action does not also call the “redirectors” action within itself ? Would love a dev comment…