Splines are probably how I will implement their movement, however, do I need the meshes to be “Pawns”, because Ive been playing around with it for a few days, and I havent been able to have a Pawn move yet. Even when using the parent class of default pawn I cant find a way to get the meshes to move when following tutorials on how to move AI/Characters around. Or do I just have a wave of these static meshes move along a Spline, delayed spawning from each other, would I still be able to add health attributes to them if they are just static meshes. I’m not overly familiar with how Unreal handles this in comparison to Unity.