Thanks for the update. I’m really wanting to use the impact detection from the prop mover for my spell system and I’ve been having a hell of a time figuring out how to do it because I need to anchor the devices to a point that follows my character.
My idea for it is going to be to create a custom static mesh with specific component based anchor points that loop teleport to my player, trigger the prop mover via code, move the associated devices with an animation sequence, and sleep the teleportto function for the duration of the spell.
Gonna be an absolute nightmare.