Me and some classmates recieved a small grant to create a world and some mechs using Jakubs concept art for virtual produciton. We are doing this together with 3 teachers at my school and we are free to do basically whatever we want (They are the ones “commissioning” this, but they are chill with most things). I chose this character myself, so I kind of put myself in a hard position from the start, but It’s a fun challenge nevertheless!
When you say “assign a bone from the heel to the heel” do you mean from the humans heel to the metal stilts heel?
In maya a simple expression could handle the correct movement between the human and the metal leg, but how would I do this in Unreal? Inside the character blueprint? And would I use the human character and rig in a blueprint and then just “add” the rig and the metal stilts to the same blueprint or would they be separate from each other in different blueprints?
What would I search for on youtube/google to get me in the right direction?
Thanks a bunch for the input, really appreciate it!