Movie Render Queue Uses wrong camera when rendering

This is how I solved this problem. Please try. “Async Evaluation” must be selected.

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it happens to me this today, and i solve it

i was rendering a new scene with new camera from the same project with my saved output settings but i was not able to render from my camera.

My problem was I setup a custom frame range last time i rendered

So i uncheck it and voila ! solve my issue.

Maybe for someone here with the same issue, forcing your start and end frame could be the solution, or vice-versa

I could kiss you!!!.. This solved my issue :sob:

I have the same problem in 5.4.4 i have been at it all day and pulling my hair out.
I have tried everything nothing seems to work!
I run the render and i get a camera falling through the ground.
I have camera cuts, i have a spawnable camera.
I am capturing my third person character with take recorder then making a level sequence see image.
It doesn’t seem to matter what i try I always end up with anything but the camera cut as the camera in the render?

your “Camera Cuts” is empty, add camera source by clicking +