Maybe I’m misunderstanding this solution, but I’m having the exact same issue as reported here. Yet even with a Camera Cuts sequence called by a Master, my rendered frames are 0,0,0 instead of the piloted cinecamera.
I’ve deleted PlayerStart, played with chaging the gamemode, I bind and rebind the cinecamera to it’s sequence, but nothing seems to take, locked viewpoint. It either goes to PlayerStart if it exists, or 0,0,0 if it doesn’t.