Just adding another possible issue for posterity:
If you have Auto Play [x] checked from another sequence this can spawn in a camera and override yours causing it to render from the wrong camera, unchecking this fixed this issue for me.
Just adding another possible issue for posterity:
If you have Auto Play [x] checked from another sequence this can spawn in a camera and override yours causing it to render from the wrong camera, unchecking this fixed this issue for me.