@Dean_Yurke Thanks for this.
@foanCINE It’s all good, I understand. I’m not defending the existence of bugs, but with software like UE that is constantly evolving, it’s hard to catch them all for every release. We do try, but we also sometimes fall short. But you’re right, rendering should work, full stop. That said, I’d rather UE stay inventive and keep working with people like you all to limit the frustrations than have software that stops developing.
Anyways thanks for flagging this again. I spoke to the dev and PM and they think they found something with the timing loop that could be the issue. It’s in further testing now.