Movie Render Queue not rendering Lighting Subsequencer at the right timing (UE 5.5.4)

Hi everyone, I’m trying to render out a sequence that uses a lot of dynamic lighting animation, and I used sub-sequences to be able to animate the lights and keep everything organized. Everything was working properly on run-time, and I even tested it as a Standalone Game to make sure.

When it came to rendering, however, the timing on the lights is suddenly completely wrong. The sub-sequences are repeating or playing longer than they should, making the lighting carry over from one shot to the next.
I haven’t had an issue with anything else when it comes to the render, the camera movements are all correct and there’s no frame dropping or other performance issues, that’s the only problem.

Has anyone faced a similar issue? Any ideas on what I could be doing wrong and how to fix it? The only thing I can think of at the moment is recreating the entire lighting animation without subsequences but it’s something I’d rather avoid, since I’m using many different light sources.

For instance:


Here’s how one shot is looking after I render it


And here’s how it is supposed to look (captured using the xbox capture function). It is carrying over the lighting animation from the previous shot, overriding the current one.