Movie is not packaged even if I put movie at Content/Movies folder

This doesn’t work:
UE4Editor_fNWhsTEGqN

The .mp4 file doesn’t show in the Editor, of course, because it’s not an asset. So it probably doesn’t get picked up during packaging, because it’s not an asset file. So this checkbox is useless and not functioning.

This works I guess but it’s pretty idiotic that I had to spend an hour just now to fix this. It’s unnecessary hard to work with and very surprising:

Also not even a file picker? I have to manually enter the file name? And I have to not include the .mp4 in the file path? Really?

The way it should work: either how you import textures and other assets, it just gets embedded in the .uasset file. Or at the very least during packaging it should just embed the .mp4 file into the .pak file. I shouldn’t have to tell the engine manually to package specific files when I already created like 5 different assets to play the video. Obviously, I want to use this file.