Even after the update, it’s still quite glitchy/jittery for my application (moving camera w/player), similar to video @im_a_lama posted above.
Fundamentally, I don’t think it’s so much an issue with MoveTo function for us, it’s that we’re using MoveTo outside of it’s intended application scope, since that’s the only function available to us that’s remotely applicable.
What we really need is an AttachTo function that allows for attaching a creative prop to an agent.
This would keep the creative prop at the correct position with respect to the agent, on the client machines, without having to get an updated position from the server for the creative prop to be moved to each time interval.
Adding to the normal issue i think both teleport and moveto should have an option to always be revelant as mentioned here:
otherwise the objects stop moving when far away but still visible, which gives a weird look since they snap to the intended position once you are close enough.