Well, I think many of us thought UEFN would be more like the ability to use most of the Unreal tools us UE devs are familiar with, rather than a tiny subset of UE features as a “metaverse expansion” for Fortnite. Even sequencer, which is largely intact compared to most other UE features, is still highly limiting in UEFN compared to what you can do with it in UE5.
Working through the “betaness” of UEFN is one thing, but in combination with the issues with visibility in Discover and Browse tabs for published experiences, it’s becoming clearer that focusing on UE5 is the way to go for those that have the skills. I mean, if you have to do most of your own marketing to get your UEFN experiences played in Fortnite, might as well just build games in UE5 to actually sell.
The first experience I published a few days ago had over 1500 plays in a couple hours (from looking at the insights page) when it was visible somewhere in Fortnite (I don’t even know where Discover? Browse? since it happened while I was sleeping). Hasn’t been visible since, not getting many plays now since nobody can see it, and I haven’t done any marketing for it. Seems like the more important thing for getting plays in FN creative is focusing on marketing instead of gameplay.