@Alexander.L I just tried it again, see the screenshots below. I have set the speed float to 60 (so on my AMD pc it will be near 1, that is the default setting for add movement input to forward as far as I know), but still on the INTEL pc the visual speed of the character is going faster… but I can now also see that the scale value on both pc’s is different…how would I get those scale values the same with speed multiplying with deltatime?
Also tried with a print string on the output of speed*deltatime that will be set as scale value…i get different results…
AMD pc scale value:

INTEL pc scale value:

BTW, thank you all for replying, I really appreciate it! Something I’m doing totally wrong on this setup…sorry, I’m still trying to figuring it out and learn from it, so any help would be very kind 
