Use “GetPlayerController” and from it you can get the Convert node. I think it’s a PlayerController function (:
You can use that where ever you like.
If often decide between PlayerPawnBlueprint and PlayerControllerBlueprint by answering the following question:
Does the Player need to use this Input even if the PlayerPawn is destroyed or just not available/changed?
If not, then you can place it in the PlayerPawn. But if you need it to be working even if the PlayerPawn is destroyed or not the
same (for example switching from Human to Car Pawn), then you place it into the PlayerController.