Movement question

You mean the component on the left? This is from the “ACharacter” C++ Class. If you don’t need it, you should use a “APawn” which is the Parent of “ACharacter” and does not have
the CharacterMovementComponent. But i think you need that for the MoveToFunction stuff.

You can’t override that in BPs i guess. You would need to override it in C++ and create your own Child of “APawn” where you add your own overridden CharacterMovementComponent Class.
So in fact, create your own “ACharacter” class from which you then could create a BP Child again.

But for what do you need to override stuff in that component? Is there something specific you thought about?