Movement on camera change

Old RE games have tank controls where the controls are relative to player. So move forward is about forward vector (input axis*forward vector = add movement vector) and then you do the turning with adding rotation.
Fun thing is that the RE1 Remake’s Remaster with the new modern control scheme ruined it as they both trivialize the game and also break the relative to player character movement. Meaning when camera angle changes slight stick movement can cause your character to make a full 180 turn. You know what i’m talking about if you’ve played it.