Movement animations controlled through blendspace don't blend well

Hi this isn’t blending problem, this is caused by ‘Speed’ parameter, If pawn reached destination this is obvious that Speed will be set instantly to 0, but there is solution:

  1. Find your character movement component
  2. Tweak Ground Friction parameter, in my case 2.f is good
  3. Tweak Breaking Deceleration Walking, in my case 1.f is good;0

Hope it will help you.

Regards

Pierdek