Hi this isn’t blending problem, this is caused by ‘Speed’ parameter, If pawn reached destination this is obvious that Speed will be set instantly to 0, but there is solution:
- Find your character movement component
- Tweak Ground Friction parameter, in my case 2.f is good
- Tweak Breaking Deceleration Walking, in my case 1.f is good;0
Hope it will help you.
Regards
Pierdek