Movement according to location of mouse on screen

The most basic setup would look like this:

https://gyazo.com/8eee5ed2c3eefd444f78c60541373db4

However, what you really need is a solid 6DoF, handling gimbal locks.

In order to get this working properly, you’d need to set up proper movement first. And only then worry about adding mouse screen input speed.

If you’re new to all this, may I suggest you start with a [6Dof][2] tutorial:

https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1217-tutorial-6-dof-flying-pawn-like-descent

Link to the tutorial is in the very first post. Once you have it working, what I said above should make more sense.