[Moved from GitHub] CMake improvements and fixes for Linux, Windows and Mac - Discussion

I’m on 4.12, and I just pulled in your CMakefileGenerator.cs changes. Right now, I’m testing if I can debug the game through CodeLite. I have a feeling the package maintainer removed some key files, trying to slim the Unreal install down.

This is what he’s copying over. Can you see anything missing that should definitely be in there?

This is what I was using for the install previously, while running 4.11