Move to Location or Actor not working

Hey there @unreALeNGINE1469! Removing gravity for the bot could mean that it’s no longer attached to the navigation mesh since it’s technically leaving the ground. You may need to implement a custom navigation made for 3D maneuvering, or alternatively you could fake the lack of gravity on the NPC by just adjusting their animations and SKM positioning.

What’s the complete use case for the 0 gravity?

Hey. I did end up getting it to work by putting an invisible nav mesh plane up in the air for the ai bot to move around. I ended up realizing that the nav mesh only works for the 2D plane so I thought to use this work around. I am creating a game where the user is in space so they have to be under a zero gravity environment and I wanted them to have a little companion that follows them around with pathfinding

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