Move to Location, AI Move To, Simple Move to Location - are always 0,0,0 velocity in first frame

I’m currently developing an alternative AI move to in my blueprints. I think it might solve your issue also, if you’re interested I could share it in another post and link it here. It cast to character blueprint via interface, giving an input every frame.
You mean that velocity is 0 while changing directions without being supposed to stop, right?
The problem I’m actually facing is that simple parallel is not working, so I created a node that do 2 things at same time that has also issues: I want to make a AI aim to one place while moving to other, which is already implemented and working in my character.
The one I created solved it! But it doesn’t avoid obstacles, like trees. So I was looking for similar posts.