Move to Location, AI Move To, Simple Move to Location - are always 0,0,0 velocity in first frame

“I don’t think most of us are waiting until a move is complete”
You assume standard 3D game used behavior tree. And of course you are right.

But in many other type of games and projects a lot of objects have their following path. Many people don’t use behavior tree (very bugged) at all.

In the other way, I think some people don’t even notice this kind of obstruction in movement component exist.
:slight_smile:

BUT: i’m still waiting some Epic guys will see this post and add task to “to do” list for future unreal version :slight_smile: