Move to Location, AI Move To, Simple Move to Location - are always 0,0,0 velocity in first frame

Right, of course it’s still there. I don’t think most of us are waiting until a move is complete, unless we specifically want to do something at the end of the move. I haven’t actually implemented my suggestion before, as it’s not a problem I’ve run into, but it’s probably not a bad idea. Extending the path following system to give you a notification that you’re almost to the end of a move request seems pretty reasonable.

What I do with what I’m working on right now, is the AI tree runs a service that checks every 0.2 … 0.5 seconds to update where it’s going. My guys never stop unless they have a reason to stop (such as attacking).