Move To in Behaviour Tree doesn't avoid obstacles

Thank you for the reply :slight_smile: I was able to replicate this using using a fresh third person template project using 4.7.2. I created a simple character that has a custom AI Controller that just executes the Behavior Tree. Here is the Behavior Tree i used:

32943-ai1.png

The service used is this:

Here is the video with the issue:

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