It was just an example, not the final solution. It all depends on how you set it all up. Do note that I know *nothing *about your game. If you want the camera to inherit player movement and cursor position, you should feed it an offset in its local space.
edit: it seems to work well:
https://i.gyazo.com/b18355ca7a7c1e42…438c9238fb.mp4
Camera lag at low 2, it’s moved in relative space instead; make sure you set the Springarm Component’s transform’s location to Absolute Location
If you require something more advanced, you’ll need to provide more details.