Move Pawn in a circle path

Hey, thanks for your help.
To make things super clear, I’ve already accomplished to build a system that does exactly what I want.
It is spline based and keeps the player constrained to the circle, even when jumping.
The problem is that as shown in the video below, the movement is frame dependent, so I’m not very confident with this method and I’m searching for better alternatives!
(don’t bother about the camera glitch)